Mgs3 where is the underground tunnel
If you approach Raikov on the second floor without setting off the alarm, the only person to worry about is a nosy scientist. In the cure menu, spin Snake in circles and he will throw up when you go back to the game.
The guard will come to clean it up, at this point, take him down. During the cinema where snake is being beatin, when R1 appears on the screen, press it to see The Sorrow holding a sign that has the frequency This will allow Snake to open the door to his cell. Be sure to pick up the fork on the floor of his cell which can be used as a weapon. A guard will bring Snake food, toss this food back at the guard to initiate a dialogue.
Then press R1 during the cinema. In the northeast of this area is an office with another of the Collectible frogs under the desk and some interesting magazines on top of it. Grab the revolver. In the southeast room, there is a guard and healing equipment. Once outside, go south with snake and follow the southern wall to the west and then north until Snake comes to a crawl space under the wall. This leads him into Graznyj Grad Northeast. Walk along the wall to the west, behind some hangers and Snake will reach a red door that leads to Graznyj Grad Northwest.
From here, hug the eastern wall and travel north. In the distance you should be able to see a sleeping dog, he guards the entrance to the sewers. Avoid him and crawl under the pipes to reach the entrance.
In the sewers, move north to reach the entrance. If you get stuck, look for small crawl spaces to take you under walls.
In the first area with water, swim to the bottom to find various healing equipment. Leave the sewer to enjoy another movie. Change into the General's clothing and walk through the door in the southwest of the locker room. Walk down the hall to trigger a long scene. In this scene there is a clue as to how to escape the cell. When Snake faces the Sorrow, the only way to "beat" him is to die and at the death sequence press the L2 button to access the Revival Pill.
Without this technique, Snake will walk endlessly through a swamp of horrors. If you have removed the transmitter from Snake in the previous scene, this area will be empty. Snake wakes up and must walk upstream. Cross the river and walk north. This area is filled with plants that can be chopped up with the fork to create healing items.
Cross a log to the hill on the other side of the river and keep walking north. When snake reaches the waterfall, swim to the bottom of the pool underneath it to get the Kabuki Face.
Walk behind the waterfall to trigger another movie. After the movie, walk down the hallway picking up items as you go. At the end of the hall, be sure to grab Cardboard Box B. Then enter the doorway on the left. Behind the door there is a Ration and MK 22 Ammo. Climb up the ladder to reach the next area. Snake must once again make his way into the Lab. You may find it easiest to return to the Northeast passage and use the tunnels again.
Once inside the lab, put the scientist uniform back on. Walk upstairs to the locker room and search the locker with the red stripe to find a Sneaking Uniform and a Metal Gear Solid 2 poster. In a locker across from this one there is the maintenance uniform. Leave through the door in the southern section of the locker room to enter the warehouse where Snake must plant the C3. There are four tanks, two of them are on top of the platform in the middle of the room and two are against the northern wall.
If you have the maintenance uniform you can walk around the area almost without any problems. The other way to attack this section is to put as many of the guards and scientists to sleep as possible. Plant the C3 and a scene will play. Last Edited: 17 Mar pm. Was this guide helpful? YES NO. In This Wiki Guide. Release Date. Home Sweet Home Alone Review. In Partnership with Wal-Mart. Table of Contents. Part 1.
The area near the top was dug out with bunkers and trenches, along with ZU anti-aircraft gun emplacements, providing an almost impenetrable wall against enemy attack.
A provisions storehouse, a medical supply storehouse, and an armory were located in the hillside area, the provisions storehouse being there due to rations being hard to come by, [1] along with an armory at the summit.
In addition, a bunker was also located on the hillside that contained an RPG In addition, ruins existed on top of the mountaintop that led to a vista.
Because of its height, Krasnogorje sometimes experiences snowfall at the top of the base. An underground passage existed that acted as an air-raid shelter as well as an alternate path between Krasnogorje and Groznyj Grad.
During Operation Snake Eater , Colonel Volgin sent out attack choppers to patrol the area, and provide extra manpower, in an attempt to stop Naked Snake from sneaking through. After successfully bypassing the heightened security, Snake met up with EVA at the mountaintop ruins, where she supplied him with a key to the underground tunnel leading to Groznyj Grad, as well as some Instant Noodles. Behind the ruins was a scenic vista overlooking the military base.
Shortly afterwards, additional reinforcements arrived on the mountaintop in the form of flame troopers , mainly in response to Snake's killing of three Cobra Unit members, and Volgin's desire for vengeance. He would briefly recall his infiltration of Krasnogorje ten years later , when it is suggested that he commandeer an enemy turret during a mission briefing.
There are about five Hinds at the Mountaintop area, three of which are only encountered during the Alert Phase, plus an optional Hind in the Mountainside area, implied to be the same one from Bolshaya Past. If the player contacts EVA upon arrival, and had already destroyed the Hind at Bolshaya Past Base, she will initially warn Snake about the Hind's presence, only for Snake to deny seeing it.
She then realizes that it isn't present due to Snake sabotaging it earlier, before warning him that there are still Hinds near the mountaintop. Metal Gear Wiki Explore. Metal Gear Solid V. Brawl Super Smash Bros. Explore Wikis Community Central. Register Don't have an account? Log In to Edit. History Talk 3.
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