What accessories should i upgrade ff13
A traitor to their own country. They have officially sold out User Info: rosariocapu2. Royal Armlets and Entite Ring are not worth upgrading. You're better off selling them, especially the Entite Rings. While you can upgrade these items, if you want higher level versions of them, it's almost always more cost effective to simply buy the highest level version available.
Catalysts are extremely expensive to purchase, and most of them can't be efficiently farmed. User Info: LogicDolphin. Yes, it's better to have Royal Armlet equipped than having nothing equipped. Two reasons: 1. The damage reduction is usually greater, and 2. They are much cheaper to upgrade. You should only be seeing stomps max, since otherwise you'll be seeing Quake or Roar and those are bad well, the latter is really the bad one. More topics from this board What are the best weapons for each character, and why?
How to get: There are many ways to get the Whistlewind Scarf. You can also get it from Moogleworks starting Ch. Called an EXP Egg on other Final Fantasy titles, this item will double the amount of CP your entire party gains per fight, halving the time it takes to level up.
Not only does it recharge your ATB gauge whenever you down an enemy, but the Gestalt synth group will provide a chance of Random: Instant Chain. The Aurora Scarf will give you a full ATB gauge at the start of battle, letting you take control of the situation fast and decisively. How to get: The Aurora Scarf can only be obtained by upgrading a Whistlewind Scarf and using a Rhodocrosite as a transformation catalyst.
The Genji Glove has been a thing since the original Final Fantasy. The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula.
If this accessory is mastered and upgraded, it turns into another accessory; because accumulated experience is carried over, the new accessory will usually be created above level 1, as indicated here. When an accessory is mastered, you may use this catalyst to upgrade it into a new accessory.
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory. High HP: Power Surge. Silver Bangle Lv. Silver Bangle. Physical Wall. Tungsten Bangle Lv.
Tungsten Bangle. Low HP: Power Surge. Titanium Bangle Lv. Titanium Bangle. As we explained earlier, the surplus EXP on a maxed-out item is wasted, and therefore if you were to add an Ultracompact Reactor's EXP 60, EXP you would be wasting 50, EXP, and you would have to pay 50, Gil to obtain the same result that you could obtain with 10, Gil by using Superconductors.
This is why even if Ultracompact Reactor is more efficient, it's not necessarily the best choice when the EXP to add is small. Sometimes you'll have to mix things up and use both Materials. Simple concept, but it's important that you grasp it. Please keep in mind that in these first examples I'm ignoring the EXP Bonus; it's just for the sake of making these examples more easy to understand. Therefore, in the "real case" it's actually more effective to use just Superconductors.
Another case that will sometimes occur is when, efficiency-wise, it'll be better to "waste EXP" adding more than it's needed to reach the max level with an Ultracompact Reactor rather than adding the minimum amount of EXP necessary to upgrade the item to max level with Superconductors. Things are not exactly as simple as this, since every piece of equipment has a certain "Rank" sometimes referred-to as "Grade" which determines how effective materials will be when used on it.
In total, there are eleven different Ranks, which have been traditionally named from Rank A to Rank K sometimes people use a numerical nomenclature; Rank 1 corresponds to Rank A, Rank 5 to Rank E, and so on.
The Rank of an item cannot be seen directly, but can be deducted from the EXP that the item receives from a certain Material. The Rank of an item tends to be worse A is better, K is worse if the item is better. Wurtzite Bangle is Rank J. Thankfully for the simplicity of calculations, an Inorganic Material that is good with a Rank will still be good with another Rank; just less effective, but still efficient compared to the other materials.
In other words, Superconductors and Ultracompact Reactors are still the two best Inorganic Materials, whether the item you're upgrading is Rank A or Rank K, or anything in-between. To give you an idea, these are the base EXP values added by a Superconductor and an Ultracompact Reactor in relation to the Rank of the item you want to upgrade:. In any case, I'll tell you the amount of Materials that you need to use to upgrade every piece of equipment in a table of the section below, so you won't have to actually make any kind of calculation since the "results" are already all there.
Below you will find two tables that contain all the weapons and all the accessories available in the game. I've also added the amount of Sturdy Bones you need to use to apply the bonuses; most of the times it's just the regular 36x, but it's occasionally different. You can also use Vibrant Ooze and Barbed Tail instead of the Sturdy Bones , indiscriminately, since they are worth just as much. Lastly, I've also factored the Gil it will cost to buy the components, except for the Catalysts which are added on their own column, but not accounted in the Gil cost.
Note that when you have to apply both few Ultracompact Reactors 1, 2, or 3 and greater amount of Superconductors, you should apply the Ultracompact Reactors first, since they cause the EXP Bonus to decrease less than the "greater amount" of Superconductors, and therefore you'll need to use less Sturdy Bones to get the EXP Bonus back to 3x. For example, when upgrading the Flamberge you'll need to use 3x Ultracompact Reactors and 34x Superconductors.
Of course it's not a big deal 14x Sturdy Bones are 1, Gil in total , but why waste Gil if you don't have to? This is because every Tier-1 weapon can only be acquired at Lv 1, and every Tier-2 and Tier-3 weapon can only be acquired after upgrading a Tier-1 or Tier-2 weapon.
Therefore, all weapons, on all Tiers, can only have one starting level. This is why you will only see one set of EXP values for every weapon. For example, the Silver Bangle can be bought, found in treasures in both cases it will start at Level 1 , but it can also be acquired as an upgrade from the Iron Bangle in this case it will start at Level 4. Because of this reason, in the Accessories table each accessory will have two rows with EXP values.
The upper row refers to the EXP required to upgrade that accessory to max Level starting from a Lv 1 accessory. The lower row refers to the EXP required to upgrade that accessory to max Level starting from a Lv X accessory acquired by upgrading its lower version. Practically speaking, this means that if you want to upgrade a Silver Bangle to max level and you bought the Silver Bangle from the shop, you'll have to refer to the first row, and your Silver Bangle will require 1, EXP to reach max Level starting from Lv 1.
Sometimes some accessories have "empty" rows. The reasons for this should be obvious: the lowest-grade accessory of a certain type such as the Iron Bangle can't have the second row, since it can only be acquired as a Lv 1 item, and not by upgrading another accessory. Similarly, the highest-grade accessory of a certain type such as the Wurtzite Bangle can't have the first row, since it can only be acquired as a Lv X in its case, Lv 32 accessory by upgrading its lower-grade version the Adamant Bangle-max level.
The achievement Treasure Hunter requires you to own, at any time during your playthrough, all the possible accessories and weapons in the game. By "at any time" I mean that you don't have to own all the possible weapons and accessories at the same time : if you had, say, an Iron Bangle back in Chapter 1, and then you sold it and never obtained another one again, you won't have to actually have an Iron Bangle in your inventory in the moment you unlock the achievement, because the game will always "remember" that at some point in the past you had this item with you.
There are missable items that can permanently void you the opportunity of unlocking Treasure Hunter due to their limited stock in the Post-Ending game world. These missable items are all accessories that reduce elemental damage:. Truth be told, you have to try really hard to make this achievement missable, because these items can be obtained from many different sources available even in the post-ending game. It's enough to have a single Ring of a certain element to be able to obtain the others grade-1 can be upgraded to grade-2; grade-2 can be upgraded to grade-3; grade-3 can be dismantled to get grade
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