Who is locke lamora
Keep Reading. This time around, he planned to spend those three seconds getting strangled. Locke was on his knees, and Calo, standing behind him, had a hemp rope coiled three times around his neck.
The rough stuff looked impressive, and it would leave Locke's throat a very credible shade of red. No genuine Camorri assassin old enough to waddle in a straight line would garrote with anything but silk or wire, of course the better to crease the victim's windpipe.
Yet if Don Lorenzo Salvara could tell a fake strangling from the real thing in the blink of an eye at thirty paces, they'd badly misjudged the man they planned to rob and the whole game would be shot anyway. Or Bug's signal? No Don Salvara. Can you breathe? That's the convincer. Locke clutched once again at the harmless coils of rope circling his neck and spared a glance for the horse staring at him from just a few paces away, laden down with a rich-looking cargo of merchant's packs.
The poor dumb animal was Gentled; there was neither curiosity nor fear behind the milk-white shells of its unblinking eyes. It wouldn't have cared even had the strangling been real. Precious seconds passed; the sun was high and bright in a sky scalded free of clouds, and the grime of the alley clung like wet cement to the legs of Locke's breeches.
Nearby, Jean Tannen lay in the same moist muck while Galdo pretended mostly to kick his ribs in. He'd been merrily kicking away for at least a minute, just as long as his twin brother had supposedly been strangling Locke.
Don Salvara was supposed to pass the mouth of the alley at any second and, ideally, rush in to rescue Locke and Jean from their "assailants. And where's Bug?
We can't keep this shit up all day; other people do walk by the mouth of this damned alley! I can choke all day if I have to. The forward gunwale of the flat-bottomed barge was a choice spot for relaxation in the watered-wine light of early morning, allowing all sixteen stone of Jean's frame to sprawl comfortably--keg belly, heavy arms, bandy legs, and all. The only other person and the one doing all of the work in the empty barge was Bug: a lanky, mop-headed twelve-year-old braced against the steering pole at the stern.
He spoke like a teacher of music or a copier of scrolls. So indulge me once more with proof of your penetrating comprehension of our game. I'm up on the roof of the temple across the way. Bug was poling them north along Camorr's main commercial waterway, the Via Camorrazza, toward the Shifting Market, and the city was lurching into life around them. The leaning gray tenements of water-slick stone were spitting their inhabitants out into the sunlight and the rising summer warmth.
When Locke returns to meet Jean, Jean is under the control of the Falconer , who knows Jean's true name. Killing a Bondsmage results in every other Bondsmage coming after you until you are dead. Locke decides not to kill the Falconer, he cuts off his fingers and tongue, leaving him unable to cast spells and therefore freeing Jean. Meanwhile, Capa Raza is planning on getting revenge on all of the nobles of Camorr. Capa Raza gives the Duke Nicovante four sculptures, which are time bombs in disguise.
Inside the bombs is a substance which upon contact would turn everyone into ' gentled ' mindless creatures. Locke races back to the celebration which he has just escaped from and convinces Vorchenza to let him defuse the bombs. He tells the Spider that Raza's money is on a waste barge in exchange for his freedom and convinces her to sink the plague ship as Raza will use it to infect the city.
Next, Locke fights Raza. Locke is outmatched and nearly killed. Locke distracts Raza for a second and is able to land a fatal blow. When the Spider finds no treasure, she realizes that the treasure has been sunk.
Locke devices a plan to rob the wealthiest man in Tel Verrar, namely the master of the famous gambling house The Sinspire , Requin. The preparations for the game takes two entire years during which Locke and Jean cement their false identities of Leocanto Kosta and Jerome de Ferra. Locke is a thief, a con man extraordinaire, a false facer; indulging in confidence games so proficient and discreet they evade detection from crime lords and noblemen alike.
His daring, assertive nature — aided by cunning, wit and an infuriatingly silver tongue — are his most lethal weapons as his light build leaves him somewhat disadvantaged in combat. However, this audacity frequently blossoms into uninhibited arrogance that appears to peak during his early teens. This, combined with his stubbornness, leads him to make decisions that have a negative impact on anyone unfortunate enough to be caught in his line of fire.
Locke is fluent in several languages, he reads and writes like a scholar, has extensive knowledge of history, mathematics and literature and is more than proficient in the art of etiquette, including dining with any manner of company and preparing ornate cuisine.
Locke views his fellow gang mates as brothers, a bond that transcends blood and oath. Chains is nothing short of a father to him. Jean Tannen is Locke's best friend, brother by oath if not by blood.
He is the only other surviving male member of the Gentlemen Bastards, other than Locke. When Jean initially joined the Gentlemen Bastards, Locke was hostile to him, refusing to accept a merchant's boy as a fellow thief. However, upon admonishment from Chains, and some self-reflection, Locke realised his childishness, and made efforts to befriend Jean. Their friendship eventually grew to become stronger than any other bond within the Bastards, with Sabetha referring to Jean as Locke's " particular friend".
Although they have had their differences, Locke would do anything to ensure Jean's survival, even at the expense of his own life. In their confidence games, Jean is the brawn to Locke's brains. Locke has harboured a deep crush for Sabetha since the moment he laid eyes on her back when they were children in Shade's Hill. He was particularly enraptured by her red hair, which she constantly kept alchemically dyed brown, and hidden away under hats.
This infatuation never went away, and he was heartbroken when he thoughts that she had drowned while on a job. This was however not the case, and she'd in fact gone to live under Father Chains' tutelage in the Temple of Perelando. When they were reunited and part of the Gentlemen Bastards, Locke's feelings for Sabetha never waned, despite Father Chains' prediction that he would come to care for her 'like a sister'.
For her part, Sabetha was not blind to Locke's adoration of her and neither were the rest of the Bastards , but she did her best to keep an emotional distance between them. During the Moncraine game, Locke after much prodding by Jean finally confronted Sabetha on the roof of Gloriano's Inn, and overtly confessed his love for her.
Sabetha, although more hesitant, also admitted her affections for him. There, in a small hidden room of the inn, they became lovers for the first time. An unknown number of years later, Sabetha left the Gentlemen Bastards. Locke was heartbroken by her absence. He refused to speak her name, or let anyone else speak her name or mention her in his presence.
Even though he still kept to the Bastards' ritual of a glass poured to air, he did so begrudgingly. The gang are excellently written, characters like Jean Tannen total legend and the young Bug enthusiastic and a lot of fun made me laugh and hooked me into the story.
Locke himself is one of my favourite main characters of a fantasy series. There are two simultaneous timelines here merged between each other, with a present day Locke Lamora fleshing out the bulk of the story whilst interludes of a much younger Locke Lamora fill in gaps. The world building is brilliant.
There are lots of features that make it a unique fantasy setting, such as The Godfather style gangs, the renaissance-Italy style cities and technology, the shark arenas and it was seeping with history.
There was a lot to keep me hooked and the action and twists were non-stop. It was clever and witty and the characters really made it a great fantasy book. Edward Gwynne. Ed is a medieval re-enactor, spending his weekends hitting people with various shaped weapons.
Ed is also a primary school teacher and spends the weekdays telling children not to hit people with various shaped weapons.
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